

If it's a game without a party and you're only controlling one character, that's fine, but a passive party seems off to me. Turn-based or semi-action combat system with direct control over your party. Controlling only one character directly, assigning Paradigms to others? Played it for seven hours, stopped when I realised that this will never be anything like the FF-X combat system.

It's not that I disagree with any innovative or complicated concept, but since neither the presentation nor the voices nor the combat appealed to me, I couldn't be bothered and stopped playing after four hours. There was an icon for "story continues here", but the rest seemed a bit confusing. No level requirements for dungeons, instead: enter, die, realise you shouldn't go there yet, leave, try something else. On top of that, the progression was confusing to me. Apart from the voices, the combat didn't appeal to me as much as in FFF. I realise some Hyperdimension and cutie-cutie-kawaiiiii fans are going to stone me for this, but I really don't mean any offense. I'm no stranger to anime and Japanese voice-acting, but this seemed too exaggerated, too cute, too. Not just button-mashing, but somewhat tactical - again, not very deep, but somewhat.īased on that experience, I was looking forward to Hyperdimension since those games were in the same bundle, so I tried the first one but. What I liked about the combat was that, although it seemed action-ish with button presses instead of menus, it was turn-based at heart. The skilling and customisation could be deeper, but they're okay. The story isn't the most original, but somewhat gripping. The combat is just the right kind of middle ground between turn-based and action combat. I was a bit skeptical, but it cost me €30, so why not. A month ago I pulled the plug on a bundle consisting of Fairy Fencer F and Hyperdimension Neptunia Re Birth 1-3. I hated the latter and traded it in, simply because the combat didn't appeal to me at all.
#Fairy fencer f romance romance routes Ps4
Some time ago, I replayed FF-X Remastered on PS4 and tried Tales of Zestiria. After that, my interest shifted to shooters and World of Warcraft. I liked the turn-based combat, I liked the stories, and I liked the beautifully drawn (RPG-M) or beautifully animated (FF-X) story "cinematics".

The first semi-JRPGs I played were German RPG Maker games back in 2002 or so, along with Final Fantasy X on PS2. FFF is a shit game, and if that's what your definition of JRPGs is, you can go fuck off." Sooo. A few weeks ago, I read a few posts along the line of: "I'm sick of people who played Fairy Fencer F and are looking for games like it. In the three stories to play, friends become foes, foes become friends and, based on your choices, multiple endings can be unlocked!Ĭustomize weapons by fusing them with fairies and alter dungeons through World-Shaping.I'm relatively inexperienced when it comes to JRPGs. Now he must choose which deity to awaken! By chance, a young man named Fang pulls a Fury from a stone and inadvertently becomes a Fencer himself. These lost weapons – now known as “Furies” – are highly prized by warriors who call themselves “Fencers” and it is said that whoever collects a Fury shall be granted one wish. The conflict endured until each was sealed into the great unknown, scattering their Godly weapons across the world. Long ago, a war raged between two powerful deities.
